To win, a 7 must roll before the Point is thrown. Any other number rolled becomes the Point. A roll of 12 is a stand-off on the Don’t Pass Line. That is, the bet wins on the Come Out Roll if a 2 or 3 is rolled, and loses if a 7 or 11 is rolled. The Don’t Pass Bet is the opposite of the Pass Line. You need not be the shooter to make a Pass Line Bet. The Shooter continues to roll the dice until he or she sevens out, whereupon the dice pass to the next Player. If a 7 is rolled prior to the point being made, the Shooter “sevens out” and the Pass Line Bet loses. 4, 5, 6, 8, 9 or 10) becomes the Pass Line “Point.” Pass Line bets win if the Shooter rolls the Point before rolling a 7. If a 2, 3 or 12 is rolled, you “crap out” or lose. If you place a bet on the Pass Line and the first roll of the dice (known as the “Come Out Roll”) is a 7 or 11, you win. No partnership may exceed the table maximum.
There are, however, some simple bets you can make to start and you can learn the rest as you go.Įach bet is dependent upon the Point value of the uppermost side of two dice that have come to rest after being thrown by a Player or “Shooter.” There are a variety of wagering options and, as a result, it can be a complicated game. Overnight Charter Groups Rooming List Completion FormĬraps is considered to be the most exciting game in any casino. Corner Suites: King with Jacuzzi Non-Smoking